Quick break from pixels to sketch up a lackey member of the Chimp Gang! Never. Trust. The Chimp Gang. >:(|)
A wizard is never late…unless he forgets to pack his wand~
Another peak a my upcoming game Dashing Knight!
Hey everyone, here’s some of the animation work I’ve been doing for SeaCliff Interactive’s upcoming game Super Roman Conquest! It’s a side-scrolling strategy game with 2D pixely Romans, Gauls and other ancient badasses.
Stay tuned for a bunch of recent updates on the game’s development. It’s coming along!
Presenting, Ladies and Gents, the first announcement and logo reveal of Dashing Knight, my upcoming mobile game along with TwoDoor Games!
This logo is still a Work in Progress, but hopefully it gives some idea of what to expect. Excited to reveal more soon! ^_^
Animation capture from my upcoming mobile game!
Keep your eyes open for frequent updates happening sooooon~
I don’t normally post stuff like this, but I just watched Gremlins (1984) for the first time (really late to the party, I know) and this scene was just so badass I had to do something about it. This is what came to mind.
Not knowing what was going to happen, I actually yelled these words out to my girlfriend in sequence while watching and nearly died laughing when the mom went for the dual wield!!
My girl likes to dance~
A very merry Unbirthday to you!
Dark Souls II - Bonfire
Pixel Artist: Bandygrass
I made it onto Pixel Art Masterpieces…how do I dry my eyes with digital pixel tissues? (இ﹏இ`｡)
Thank you VaatiVidya for commissioning this piece in the first place! <3
Was searching through the deepest annals of my Hard Drive and came across a GIF of one of my first animations (circa 10 years ago).
Paper cut out stop motion using the old family SLR. I vividly remember spending a night on my knees carefully moving paper bits while pressing the shutter button before they all blew away.
FEATURING: Bruce Lee with Jackie Chan’s body
GUEST STARRING: Screen shake before it was cool (possibly due to my dog trying to hump my leg as I worked)
Thanks so much! Yeah, you’re right on with the second. In most cases I find that process easier. Draw the full character in a static, idle pose and reposition the pieces over each frame. It’s a very sloppy process, but you make the “clean up” pass once the full animation’s looking solid.
I’ll use more than one layer in cases where there’re multiple objects in a scene e.g: character has a weapon, ornate armor, anything detachable, really. It just makes moving that asset around easier as a single unit. Hope that helps and best of luck!
Another quick look at my upcoming iOS game! Working on a few different projects right now, but this one will be coming out soon, so keep your eyes peeled for more pixels! :)
Wow, thanks so much! Working on a bunch of large projects these days, so while updates have been more infrequent than I’d like, I’m looking forward to posting a lot of new stuff in the near future. :)