Hello Mr. Bandy! Do you have any video tutorials or something of that sort to showcase how you make your animations? It looks so awesome. I am currently in the makings of some games for mobile devices and would love to get some tips on smooth animations. Do you have any special softwares you are using to do the animations? Thank you.
Unfortunately, I don’t really have any good example of my process available at the moment. I do often collect WIP save states as I work, however, so I might be able to churn out a few animations showing how things come together in time.
No special software is used, really. Photoshop and Graphics Gale are my weapons of choice, but, honestly, anything you’re comfortable using will serve you just as well.
Aside from relying a lot on your intuition—what you know and have observed about how things move and interact with the world—the best tip I can give you is to collect a hell of a lot of reference material. Find artists that inspire you, save their work, break it apart and analyze every frame. You’ll discover that every animator does things a little differently, but there are some common threads that bind all good animation. Those are the things you will notice the more you observe the work you love. That is how I’ve learned and continue to learn!
I will definitely try and get on some animation breakdowns at some point though, so stay tuned! For that and some other pretty cool updates soon to come! :)
My Bad Day: In Three Parts
Over two years together and you’re still my Little Otter. Here’s to many more years running alongside you.
Happy Valentine’s Day!
I just discovered you from r/PixelArt -- I LOVE your little animated guys; they are so awesome! I'm curious how or what program you use to animate.
Hey, thanks a lot! As far as animating goes, I generally use a combination of Graphics Gale (for penciling the frames) and Photoshop (for color correcting and moving large shapes). :)
Little Dark Souls tribute.
Artorias the Abysswalker - The first of the Four Knights of Gwynn.
I spent way too long messing with this one…THAT ARMOR!
Thinking the next one will be less involved.
hello, dude! I love your works! Especially pixel guys!
Thanks a lot! More coming soon, it’s just been a busy past week. :)
Pour one out for our brother Gremio. He left us too soon. Well, until Suikoden II, at least…
Edit: Oh, right…SPOILERS! (Despite the game being almost 20 years old. :P)
Big Hat dude making magic with Bamboo, yo.
Little Big Hat dude running.
I discovered you recently through Nuclear Throne and really love your work! so these sprites you posted recently, are those for a game you're working on? can you tell what it is about or when it will come out? and lastly, in what kind of program did you made them? thanks in advance
Thanks a lot!
I usually use a mix of Photoshop (mostly for large-scale environments or color adjusting) and Graphics Gale for animation.
Some of those sprite animations are original work (Aliens, Buff Duck, Ginger girl), and a few others are homage to my all time favorite game series Suikoden (well, I & II only). I am working on some games though and they will have pixel parts, so hold tight! :)
You've earned a special place in my heart for those sprites of Pes, Humph and Tir. Awesome work!!!
Hey, thanks so very much! Really glad people seem to like them. I’d love to give life to the full spread of the original 108 eventually. Stay tuned for more! :)
Tir McDohl. Our silent hero.
A bit of Nuclear Throne fan art—Rebel and her best buddies!
I heard mention on the Nuclear Throne stream that there wasn’t enough Rebel fan art out there yet. I’ve been religiously following the development of the game since last year and am only becoming more excited for its final release. More art to come soon. I can’t get enough of these guys!
Go support Vlambeer and team members (Powerhouse Paul Veer, Jukio Kallio, Joonas Turner and the amazing Justin Chan) by purchasing the pre-release build of the game and weigh in on development during weekly Twitch Streams: http://nuclearthrone.com
Threw in a 1920 x 1080 wallpaper as well just in case anyone wants it.